Divide floating-point number into mantissa and power
float frexpf(float val, int *exp);
frexpf sets 0 to *exp and returns 0 if val is 0.
If val is +, frexpf returns zero and sets macro EDOM to global variable errno.
This function expresses val of float type as mantissa m and the pth power of 2. The resulting mantissa m is 0.5 <= | x | < 1.0, unless val is zero. p is stored in *exp. m and p are calculated so that val = m * 2 p.